Hello! Furnish Master has reached the mark of 100,000 sales. So I have decided to write an article on how the game reached such figures. In this article you will find sales data, wishlists, traffic sources, information about budgets and ads, as well as a story about how the game was promoted. Inside the article there are also links to some other pages revealing more details. At the end, I left contact with me in case there are any questions.

Summary

https://store.steampowered.com/app/2004080/Furnish_Master/

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Steamworks Extras extension were used to display extra data https://www.steamextras.com/

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Development time before release: 2 years (Feb 2022–Feb 2024) (in my spare time)

Sales and wishlists chart with comments

Here is the chart of wishlists and sales. It has comments so you see certain events and how those impacted on numbers.

You can open this chart in google sheets by clicking on the link under the embedded frame.

[https://docs.google.com/spreadsheets/d/19HqhPcP656X2LecI7u90Ux3ssYwb_eHvIm7suUf5EbQ/](https://docs.google.com/spreadsheets/d/19HqhPcP656X2LecI7u90Ux3ssYwb_eHvIm7suUf5EbQ/)

Traffic before EA release

[https://docs.google.com/spreadsheets/d/1s9ccUj1USWtFX3ADE81I0ZeGoSk8LctbBYfn-qDdAaE/](https://docs.google.com/spreadsheets/d/1s9ccUj1USWtFX3ADE81I0ZeGoSk8LctbBYfn-qDdAaE/)

Wishlists

Wishlists on EA release: ~ 96 000

Wishlists now: ~ 230 000

FM EA release wishlists stats

Budgeting